Official "NavyInvaders" MOD by Eugen!
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BuckyBoy Site Admin

Joined: 29 Dec 2005 Posts: 305 Location: Netherlands 10942 
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In response to the many unhappy customers, that there is no naval AI in AoW: HT, Eugen has released their first official mod with Naval AI: "Navy Invaders" !!
More info in the official Eugen Modding Forum:
http://www.eugensystems.com/forum/viewtopic.php?t=34
Extract from the ReadMe:
| Code: | The Navy Invaders Mod allows you to pit your naval strategic genius against one or more A.I. opponents trying to destroy your base with hordes of aggressive warships!
Select any of the 10 available Navy maps, and assign an A.I. difficulty to each available player slot.
There's no base building or resource management in this mod. You will start the game with a Shipyard, which can build only naval units. (Amphibious ships can however build ground troops, and carriers can build aircraft.)
You earn money at regular intervals, just as if you occupied a bank, and on maps with banks you can also capture these if you have access to amphibious units that can deploy infantry.
The objective is to destroy the enemy shipyards -- as soon as a player's shipyard is destroyed, he's out of the game. Note that Shipyards autoheal themselves, but can't be repaired otherwise.
Under the Options tab, you can adjust the A.I. increasing attack rate between Constant, Slow, Linear and Exponential, depending on your desired difficulty level. Note that with the Slow, Linear, and Exponential options, very likely your objective will be to survive for as long as possible...
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Happy Gaming!
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Henry666 Elite Mapper

Joined: 23 Jan 2006 Posts: 363 Location: Berlin, Germany 11408 
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finally, guess a lot of people will be happy now
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