Henry666 Elite Mapper

Joined: 23 Jan 2006 Posts: 363 Location: Berlin, Germany 11408 
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Here`s another 1 on 1 Navy Map, in this conversion I didn`t change much of the original map, just added sounds and stuff, so this will be quite familiar when you played the singleplayer campaign.
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OpenWaters_HT.zip
(3.82 MB, 5162 Download(s))
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Map Name
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Open Waters
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Author
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Henry666/Eugen Systems
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Size
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x-large
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Players
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2
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Info
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Limited build space, bunkers on the islands, one extra port-spot. Pure navy map. 2 versions included for marine mode and Salsifi`s AI MOD.
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| (open.jpg, 111.88 KB, Viewed: 2410 Time(s)) |
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System Specs: * Athlon 64 3200+ /* 1 Gig RAM /* Geforce7800GS AGP /* 200 GB RAID HDD /* WinXP /* ADSL |
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Liketysplitt 2D Artist


Joined: 12 Mar 2006 Posts: 229 Location: Netherlands 8031 
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Looks good, however i dont like navy... and the map is a bit unfair, the spot is much more to the lower player...
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Henry666 Elite Mapper

Joined: 23 Jan 2006 Posts: 363 Location: Berlin, Germany 11408 
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yep I know, but thats relative on a navy map. lower player has less build space but is closer to resources, upper player has more space but a longer way to go. It`s the original map design, couldnt change much until I know how to create a bigger map then officially supported in the editor.
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System Specs: * Athlon 64 3200+ /* 1 Gig RAM /* Geforce7800GS AGP /* 200 GB RAID HDD /* WinXP /* ADSL |
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