Henry666 Elite Mapper

Joined: 23 Jan 2006 Posts: 363 Location: Berlin, Germany 11408 
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Here are my modified maps so you can have some extended fun with the ActofWar.info Mod .
Be sure to use these ONLY with the Mod available here:
http://forum.actofwar.info/viewforum.php?f=15
PACK 1 contains 3 Maps:
- Moscow Outskirts: Each player starts with some base defenses and a huge army of various units from all three sides.
- HamburgerHill: Each player starts with some Merc units, SWAT infantry and some Policemen and Police Cars.
- DestructionCenter: Each player starts with some base defenses, some Merc tanks and a huge amount of different infantry units.
DOWNLOAD HERE:
http://www.actofwar.info/ftp/henry/INSTANTACTION1.zip
PACK 2 contains 3 Maps:
- Chernobyl: Each player starts with some helicopters and some infantry units.
- Highway to Hell: Each player starts with some SWAT infantry and a huge amount of recon units (BTR, Buggy, Humvee).
- Siberian Summer: Each player starts with a prebuild US Base, some defenses and some infantry units.
DOWNLOAD HERE:
http://www.actofwar.info/ftp/henry/INSTANTACTION2.zip
PACK 3 contains 4 maps:
- Freedom Temple: Each player starts with a small recon force (infantry, buggys, BTRs, Humvees) and a load of sandback bunkers+infantry.
- LibertyCity: Each player starts with a lot of base defenses, a Patriot Launcher, US Lightfactory, some CST tanks.
- SunriseSurprise: Each player starts with a lot of base defenses and some infantry units.
- Airport: Each player starts with a prebuild base (CST heliport, US lightfactory, TFT FOC+Barracks), some base defenses and infantry (SWAT + British QueenGuards).
DOWNLOAD HERE:
http://www.actofwar.info/ftp/henry/INSTANTACTION3.zip
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| (IAmaps.jpg, 116.92 KB, Viewed: 4590 Time(s)) |
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| Starting Force on Moscow Outskirts (Moscowarmy.jpg, 106.27 KB, Viewed: 4588 Time(s)) |
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| Police Units on Hamburger Hill (HHpolice.jpg, 59.08 KB, Viewed: 4588 Time(s)) |
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| INFANTRY ON AIRPORT (AIRinf.jpg, 49.1 KB, Viewed: 4588 Time(s)) |
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System Specs: * Athlon 64 3200+ /* 1 Gig RAM /* Geforce7800GS AGP /* 200 GB RAID HDD /* WinXP /* ADSL |
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Liketysplitt 2D Artist


Joined: 12 Mar 2006 Posts: 229 Location: Netherlands 8031 
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lol looks good, only i dont think the Queen Guards will fit very good
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Henry666 Elite Mapper

Joined: 23 Jan 2006 Posts: 363 Location: Berlin, Germany 11408 
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hehe, sure not its just for fun, also the police cars on hamburger hill, its fun to drive over infantry with em, they are somewhat strong lol...
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System Specs: * Athlon 64 3200+ /* 1 Gig RAM /* Geforce7800GS AGP /* 200 GB RAID HDD /* WinXP /* ADSL |
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BuckyBoy Site Admin

Joined: 29 Dec 2005 Posts: 305 Location: Netherlands 10942 
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Great work, Henry!.. i'm still trying to figure out how to make the AI use those units.
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Liketysplitt 2D Artist


Joined: 12 Mar 2006 Posts: 229 Location: Netherlands 8031 
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heh, lol, always them stupid AI ;P
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Bean-Corn Beta Tester
Joined: 03 Jul 2006 Posts: 84 Location: USA 2488 
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| Even the worst human player can be more difficult to predict than a first class AI, id rather play with human players watching my 6.
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Salsifi
Joined: 12 May 2006 Posts: 26
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| Quote: | | Even the worst human player can be more difficult to predict than a first class AI |
Lol, are you really sure ?
If you scout you can see what they do. No difference.
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Bean-Corn Beta Tester
Joined: 03 Jul 2006 Posts: 84 Location: USA 2488 
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| Frankly human players generally learn, the AI that i fight against is usually repetitive.
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