Henry666 Elite Mapper

Joined: 23 Jan 2006 Posts: 363 Location: Berlin, Germany 11408 
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Here`s my first little mod for HT, AI INFANTRY WAR.
Skirmish AI will only build and fight with infantry units. Quite simple
This is far from perfect but its working and its fun!
I recommend you play vs. several hard AI opponents with money settings to the maximum.
You can also play vs easy and medium but they are surely no match
Hope you like it.
A big "Thank You" to Salsifi and BuckyBoy for helping with the code.
Known issues:
- CS Camo Units don`t work very well
- Build order is o be perfected (with normal money settings this doesn`t work so well)
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System Specs: * Athlon 64 3200+ /* 1 Gig RAM /* Geforce7800GS AGP /* 200 GB RAID HDD /* WinXP /* ADSL |
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BuckyBoy Site Admin

Joined: 29 Dec 2005 Posts: 305 Location: Netherlands 10942 
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congrats on your first mod
I just tested it on bridge too far, but the AI only built 2 barracks. I set the AI on hard with 100,000 cash. Here's the replay:
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A Bridge Too Far
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Henry666 Elite Mapper

Joined: 23 Jan 2006 Posts: 363 Location: Berlin, Germany 11408 
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you tested vs. US ? - Give the AI time, if you like to see fast building, select Consortium...
US starts to build more barracks after upgrading to Defcon 3 ...
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System Specs: * Athlon 64 3200+ /* 1 Gig RAM /* Geforce7800GS AGP /* 200 GB RAID HDD /* WinXP /* ADSL |
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BuckyBoy Site Admin

Joined: 29 Dec 2005 Posts: 305 Location: Netherlands 10942 
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ah ok
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Bean-Corn Beta Tester
Joined: 03 Jul 2006 Posts: 84 Location: USA 2488 
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| Well i saw a TFT hard opponent build a stryker so it might not be completely fool proof for TFT, but the building nor the Stryker was around long enough because an F-117 obliterated both of them.
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Liketysplitt 2D Artist


Joined: 12 Mar 2006 Posts: 229 Location: Netherlands 8031 
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Cant u put Buckyboys's Jefferson, oz and uzi terrorist in it?
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Henry666 Elite Mapper

Joined: 23 Jan 2006 Posts: 363 Location: Berlin, Germany 11408 
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what???? hehe, never saw that, shouldn`t be possible... have to check that out.
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System Specs: * Athlon 64 3200+ /* 1 Gig RAM /* Geforce7800GS AGP /* 200 GB RAID HDD /* WinXP /* ADSL |
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Salsifi
Joined: 12 May 2006 Posts: 26
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If there was a bank on map, the stryker if in machin gun mode, came from the script to take the bank
Also, he can come from the exploration behavior
These things have a separate build action from the general build units
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Henry666 Elite Mapper

Joined: 23 Jan 2006 Posts: 363 Location: Berlin, Germany 11408 
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ah there you got it thanks. I was aware of the exploration thing but didnt playtest on a map with a bank... gonna fix that...
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System Specs: * Athlon 64 3200+ /* 1 Gig RAM /* Geforce7800GS AGP /* 200 GB RAID HDD /* WinXP /* ADSL |
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Bean-Corn Beta Tester
Joined: 03 Jul 2006 Posts: 84 Location: USA 2488 
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| Yeah there was a bank on that map but the Stryker didnt do squat. Just sat there and got a bomb dropped on its head. It wasnt much of an issue, didnt move at all and im sure it didnt move when i was looking.
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Bean-Corn Beta Tester
Joined: 03 Jul 2006 Posts: 84 Location: USA 2488 
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I have done some more testing and i now have an opinion for TFT vs CS, and CS vs CS
TFT vs CS: The amount of building for an advanced AI was unbelieveably small. They never even got a field hospital.
CS vs CS: The AI was excellent with use of SA-7's and MM1 mortars. Although the appearance of OC Soldiers were seldom few as i rolled into the enemy base they still made the occasional appearances.
On average i say its pretty good in this scenario.
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Henry666 Elite Mapper

Joined: 23 Jan 2006 Posts: 363 Location: Berlin, Germany 11408 
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kk, u shouldn`t play with easy or medium, I just put them in for testing, the only difference is that the y build less barracks. No fieldhospital for cs ? that shouldn`t be, maybe it was the map, not enough build space maybe, all hard AI should build 8 or 9 barracks + hospital or prison...
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System Specs: * Athlon 64 3200+ /* 1 Gig RAM /* Geforce7800GS AGP /* 200 GB RAID HDD /* WinXP /* ADSL |
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Bean-Corn Beta Tester
Joined: 03 Jul 2006 Posts: 84 Location: USA 2488 
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| The thing is the battle was against a HARD opponent. So idk.
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Bean-Corn Beta Tester
Joined: 03 Jul 2006 Posts: 84 Location: USA 2488 
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So... whens the next version coming out?
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Henry666 Elite Mapper

Joined: 23 Jan 2006 Posts: 363 Location: Berlin, Germany 11408 
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don`t know yet, when I have some time I guess, was busy with making maps for buckyboys mod...
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System Specs: * Athlon 64 3200+ /* 1 Gig RAM /* Geforce7800GS AGP /* 200 GB RAID HDD /* WinXP /* ADSL |
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